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Role - Rigging and Animation
(3rd Year Project)
For this 3rd Year project I aim to have 2 character rigs and one vehicle rig.
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Playable Character (Wizard Miner)
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NPC character (Cornish Knocker)
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Beast Of Bodmin
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Steam Train

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What I expect to achieve?
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Create stylised biped and creature animations which include walk, jump and spell cast cycles
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Implement animations into Unity and use animation blend trees
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Programmes used: Autodesk Maya, Unity
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What new things will I learn?
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Using Ribbon systems in Maya to create fluid tail motion.
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How to animate secondary items attached to characters such as belt items hats and shackles.
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Rigging and animating a vehicle in Maya
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Tin Miner Character


Reverse Foot Set-up
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Foot Bank Node Editor
Foot Bank set up
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Weight Painting 1st Pass
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Set-Driver Keys for Hands





The Tin Rush Team


Elmo La Mantia - Environment Artist
Ada Lesinskaite - Designer
Dominyka Baliunaite - 3D Artists
Tyler Lowes - 3D Artist
Leon Chick - 3D Prop Artist
Tarik Sabin - Programmer
Toby Atkinson - Programmer
Caro Bonazzi - 2D UI Artist
Adrian Tofan - AI Programmer
Megan Chell - Technical Animator
Freya Gill - Writer
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