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Megan Chell
Technical Animator

Downloadable version of CV

Education 

Falmouth University
2020-Present

BA(Hons) Game Development Animation

Plymouth College of Art
Foundation Diploma in Art and Design - Disinction 

 

Technical animator working on student films and games emulating industry practices. Developing my skills for game making in indie and AAA games.

Experience

  • Motion Capture Lead (2021-Current)

  • Running mo-cap sessions and inductions for games companies and students

  • Work with actors and dancers for University promotional Advertisement using X-Sens equipment

  • Responsible for motion capture kit when running sessions

  • Using MVN and Motion builder for motion capture and clean up.

Programs
 

  • Maya

  • Motion Builder

  • Premier Pro

  • Unity

  • Photoshop

  • After Effects

  • Github

Kaya's Vale (2021-Current) Tin Rush (2021-Current) Ascent (2020-2021)

  • Rigging biped and creature low poly models in Maya using IK FK systems, dynamic nHair system and Ribbons for a more interactive rig.

  • Weight painting, skinning and experimenting with deformation techniques

  •  character modellers and programmers thus establishing strong agile workflow ofWorking alongside and understanding the needs

  • Creating animation blend trees in Unity

  • Running team scrum meetings

  • Documenting meetings and feedback from staff, students and Industry people through detailed not taking

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