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Megan Chell
Technical Animator
Email : m.rosechell@gmail.com
Portfolio : https://megancanimation.wixsite.com/website
Downloadable version of CV
LinkedIn:https://www.linkedin.com/in/megan-chell-01929a232/
Education
Falmouth University
2020-Present
BA(Hons) Game Development Animation
Plymouth College of Art
Foundation Diploma in Art and Design - Disinction
Technical animator working on student films and games emulating industry practices. Developing my skills for game making in indie and AAA games.
Experience
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Motion Capture Lead (2021-Current)
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Running mo-cap sessions and inductions for games companies and students
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Work with actors and dancers for University promotional Advertisement using X-Sens equipment
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Responsible for motion capture kit when running sessions
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Using MVN and Motion builder for motion capture and clean up.
Programs
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Maya
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Motion Builder
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Premier Pro
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Unity
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Photoshop
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After Effects
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Github
Kaya's Vale (2021-Current) Tin Rush (2021-Current) Ascent (2020-2021)
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Rigging biped and creature low poly models in Maya using IK FK systems, dynamic nHair system and Ribbons for a more interactive rig.
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Weight painting, skinning and experimenting with deformation techniques
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character modellers and programmers thus establishing strong agile workflow ofWorking alongside and understanding the needs
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Creating animation blend trees in Unity
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Running team scrum meetings
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Documenting meetings and feedback from staff, students and Industry people through detailed not taking
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